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Resource Units

Farmlet

Farmlet

Crops of barley are used to make both beer and bread.

Health: 50
After 28 days turns into a Farm Ruin
Cost to build: 500 Wood and 100 Iron
Generates 60 Food per hour.

Builds:
Paddock

Paddock

Piglets are raised in these Paddocks attached to traditional Farmlets. They provide significantly more Food to match their increased cost.

Health: 400
Can set rally point.
After 28 days turns into a Paddock Ruin
Must be built near a Farmlet.
Cost to build: 50k Wood and 10k Iron
Generates 6k Food per hour.

Builds:
Herring Fishery

Herring Fishery

Herring are a small fish which moves in large schools. They are rich in oils and are preserved by being pickled in a mild vinegar. Aged pickled fish is considered a delicacy.

Contains: 2k Food

Tree

Tree

Originating in china Paulownia Trees are highly valued for their hard wood and their ability to rapidly regrow from a tree stump.

Contains: 40 Wood

Tree Stump

Tree Stump

Once harvested each tree re-grows from its stump, and may reach heights of up to 30 feet within one year.

After 12 hours turns into a Tree

College

College

Wealthy benefactors establish and fund colleges that educate poor students.

Health: 50
Can set rally point.
After 14 days turns into a College Ruin
Cost to build: 1k Food, 500 Wood and 100 Iron.
Generates 10 Knowledge per hour.

Builds:
University

University

These centers for higher education and research generate significantly more Knowledge than Colleges.

Health: 800
Can set rally point.
After 14 days turns into a University Ruin
Cost to build: 50k Food, 25k Wood and 5k Iron.
Generates 500 Knowledge per hour.

Builds:
Church

Church

Health: 120
After 1 day turns into a Church Ruin
Cost to build: 5k Food, 2,500 Wood and 500 Iron.
Generates 640 Knowledge per hour.

Windmill

Windmill

These majestic wooden buildings convert the energy of wind into rotational energy, which is then converted into Electricity.

Health: 200
Cost to build: 20k Wood and 200 Iron
Contains: 100k Electricty
Generates 75 Electricty per hour.

Oil Powered Generator

Oil Powered Generator

These complex machines burn Oil in a combustion engine to turn a generator which creates Electricity. They require an attached Oil Tank to provide them with fuel.

Health: 200
Cost to build: 500 Wood and 1,800 Iron

Builds:
Oil Tank

Oil Tank

Oil Tanks provide the fuel needed for Oil Generator to create Electricity.

Health: 400
Cost to build: 200 Iron and 20k Oil
Contains: 480k Electricty
Generates 10k Electricty per hour.

Small Iron Deposit

Small Iron Deposit

These are typically found in foothills or mountainous areas. A skilled Miner can build a small mine on these remote deposits of raw iron.

Small Mine

Small Mine

Small mines managed by Metallurgists use a variety of pumps, bucket chains, and treadmill devices to dig mine shafts deep into the grounds to extract all of the available Iron Deposit.

Health: 200
Must be built over a Small Iron Deposit.
Cost to build: 100 Food, 500 Wood and 100 Iron.
Generates 100 Iron per hour.

Large Iron Deposit

Large Iron Deposit

These rare Iron Deposits contain a lot more Iron than a standard Iron Deposit. If you find one, defend it well!

Large Mine

Large Mine

Large mines are needed to extract Iron Large Iron Deposits.

Health: 500
Must be built over a Large Iron Deposit.
Cost to build: 1k Food, 5k Wood and 1k Iron.
Generates 400 Iron per hour.

Wollemia Seedling

Wollemia Seedling

Wollemia Seedlings are left in the nutrient rich dung of the Ultrasaurus.

Health: 10
After 1 day turns into a Wollemia Sapling
Cost to build: 20 Food and 20 Wood
Contains: 10 Wood

Wollemia Sapling

Wollemia Sapling

Wollemia Saplings are small delicate trees, providing a small mouthful of food for a Dinosaur.

Health: 60
After 3 days turns into a Wollemia Tree
Contains: 60 Wood

Wollemia Tree

Wollemia Tree

Wollemia Trees are an evergreen with distinctive, dark brown and knobbly bark - resembling Coco Pops.

Health: 300
After 10 days turns into a Wollemia Mature Tree
Contains: 300 Wood

Wollemia Mature Tree

Wollemia Mature Tree

Wollemia Mature Trees are extremely long-lived and slow to mature.

Health: 900
After 28 days turns into a Wollemia Ancient Tree
Contains: 3k Wood

Wollemia Ancient Tree

Wollemia Ancient Tree

Wollemia Ancient Trees are rare and take a significant amount of time to grow.

Health: 3,000
Contains: 30k Wood

Oil Seep

Oil Seep

Shallow oil fields allow unrefined petroleum to upwell to the surface. These Oil Seeps are a low-tech easily accessible source of Oil found in Risky Realms.

Contains: 40k Oil

Pumpjack

Pumpjack

Pumpjacks built on top of Oil Seeps provide a slow but steady supply of Oil to fuel your Empire.

Health: 500
Must be built over a Oil Seep.
Cost to build: 1k Wood, 1k Iron and 5k Knowledge.
Contains: 40k Oil
Generates 240 Oil per hour.