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High Middle Ages

Explorer

Explorer

Explorers are often mercenary traders from noble families, they venture abroad and use their experience to settle remote lands. The turned up brims of their distinguished hat forms gutters to direct rainwater away from their face.

Health: 10
Cost to build: 20 Food and 20 Wood

Builds:
Woodcutter

Woodcutter

Early societies depend on a steady supply of wood, as it is their primary fuel and construction material. Sustainable management of forests help maintain this supply.

Health: 10
Attack Range: 1
Attack Damage: 1
Can be told to automatically gather wood.
After 14 days turns into a Werewolf
Cost to build: 10 Food, 10 Wood and 5 Iron.

Carpenter

Carpenter

These talented artisan craftsmen design and construct a variety of buildings from wood.

Health: 10
Cost to build: 20 Food, 20 Wood and 1 Iron.

Builds:
Catapult

Catapult

These complex pieces of technology are fragile but can hurl projectiles great distances. Eventually destroying even the strongest towers and walls.

Health: 20
Attack Range: 5
Attack Damage: 6
Can be told to automatically attack.
Cost to build: 2k Wood, 500 Iron and 200 Knowledge.

Miner

Miner

These Metallurgists travel widely and take the leading part in mining and metal production. They were solely responsible for setting up small mines on remote iron ore deposits.

Health: 10
Cost to build: 20 Food, 20 Wood and 1 Iron.

Builds:
Farmer

Farmer

These freemen peasants tend crops of barley and wheat as well as a few sheep and the occasional goat.

Health: 10
Cost to build: 20 Food, 20 Wood and 1 Iron.

Builds:
Pony

Pony

Hardy breeds of ponies are often used to entertain children.

Health: 1
Cost to build: 15 Food and 15 Wood

Stonemason

Stonemason

You should limit your stone-masonry to a few skilled labourers only. While they are highly skilled and a respected part of the community there are rumors that they have associations with magic and sorcery - guard and watch!

Health: 10
Cost to build: 50 Iron and 250 Knowledge

Builds:
Explorer Caravel

Explorer Caravel

Favoured for oceanic exploration these are small and highly maneuverable sailing ships.

Health: 50
Can trade resources with other players.
Can invite other players to be Allies.
Cost to build: 4k Food and 1k Wood

Builds:
Herring Boat

Herring Boat

Small open boats powered by sails or oars travel the seas in search of Herring.

Health: 30
Cost to build: 500 Wood and 250 Iron

Flagship

Flagship

Want to shoot further, sail faster, and generally kick more naval ass? Look no further than the Flagship. One of these in your armada could very quickly turn the game in your favor. That's why only a small number can be built and maintained at any given time.

Health: 12,000
Attack Range: 8
Attack Damage: 400
Can be told to automatically attack.
Can set rally point.
Must be built over a Flagship Wreck.
Must be built near a Explorer Caravel.
Cost to build: 250k Wood, 80k Iron and 250k Knowledge.

Builds:
Swordsman

Swordsman

The sword; a symbol of status and of privilege. In reality, the men wielding this symbol join armies in order to loot and plunder conquered villages and castles. They are an abundant and expendable resource.

Health: 40
Attack Range: 1
Attack Damage: 12
Cost to build: 50 Food, 50 Wood and 5 Iron.

Builds:
Archer

Archer

The archer trained intensely from childhood; often from peasant class origins. With strength, accuracy and speed he fires around a dozen arrows a minute killing and injuring hundreds of men.

Health: 20
Attack Range: 3
Attack Damage: 6
Cost to build: 50 Food, 100 Wood and 5 Iron.

Builds:
Knight

Knight

Swordsmen from noble families with a chivalrous inclination can transform into a Knight; but this is an expensive investment. He causes devastation on the battlefield and can change the outcome of a battle within minutes.

Health: 80
Attack Range: 1
Attack Damage: 25
Can trade resources with other players.
Can invite other players to be Allies.
Must be built over a Swordsman.
Must be built near a Stable.
Cost to build: 200 Wood, 200 Iron and 50 Knowledge.

Builds:
Warrior Prince

Warrior Prince

Sons of Royal blood if they are of chivalrous nature will train as Knights, forsake their castles, lands and right to the throne to become masters of warfare.

Health: 160
Attack Range: 1
Attack Damage: 40
Can trade resources with other players.
Can invite other players to be Allies.
Must be built over a Knight.
Cost to build: 200 Iron and 800 Knowledge

Builds:
Prince at Arms

Prince at Arms

Sons of Royal blood have been known to walk away from their Thrones to become masters of warfare.

Health: 160
Attack Range: 1
Attack Damage: 45
Can trade resources with other players.
Can invite other players to be Allies.
Cost to build: 400 Wood, 500 Iron and 800 Knowledge.

Builds:
Naval Cog

Naval Cog

Small sturdy vessels that are best in shallower waters. Are crewed by soldiers expert in battle techniques such as boarding and hand-to-hand fighting.

Health: 80
Attack Range: 3
Attack Damage: 12
Can be told to automatically attack.
Cost to build: 500 Wood, 100 Iron and 500 Knowledge.

Naval Carrack

Naval Carrack

Large open ocean ships that are stable in the heaviest seas. They carry large troops of sea hardy soldiers and archers.

Health: 350
Attack Range: 5
Attack Damage: 15
Can set rally point.
Cost to build: 5k Wood, 1k Iron and 4k Knowledge.

Builds:
Wood Shack

Wood Shack

The first step an Explorer takes when settling a new land is to use local wood to construct a small dwelling, a simple wood shack. This shack allows you to recruit a variety of trades to your cause.

Health: 100
Can set rally point.
Cost to build: 100 Wood

Builds:
Farmlet

Farmlet

Crops of barley are used to make both beer and bread.

Health: 50
After 28 days turns into a Farm Ruin
Cost to build: 500 Wood and 100 Iron
Generates 60 Food per hour.

Builds:
Shipyard

Shipyard

A navy is essential for exploring new lands and successfully supplying your armies. A variety of ships can be launched from these Shipyards.

Health: 500
Can set rally point.
Cost to build: 8k Food, 4k Wood and 2k Iron.

Builds:
Small Mine

Small Mine

Small mines managed by Metallurgists use a variety of pumps, bucket chains, and treadmill devices to dig mine shafts deep into the grounds to extract all of the available Iron Deposit.

Health: 200
Must be built over a Small Iron Deposit.
Cost to build: 100 Food, 500 Wood and 100 Iron.
Generates 100 Iron per hour.

Large Mine

Large Mine

Large mines are needed to extract Iron Large Iron Deposits.

Health: 500
Must be built over a Large Iron Deposit.
Cost to build: 1k Food, 5k Wood and 1k Iron.
Generates 400 Iron per hour.

Keep

Keep

Newbie nobles will find these a great launching point for attacks into surrounding lands. Remember, it's not the size of the castle, it's what you do with it that really counts.

Health: 24,000
Attack Range: 4
Attack Damage: 60
Can be told to automatically attack.
Cost to build: 360k Wood and 80k Iron

Barracks

Barracks

These discipline factories for soldiers train and equip Swordsmen and Archers from peasants.

Health: 200
Can set rally point.
Cost to build: 400 Wood and 100 Iron

Builds:
College

College

Wealthy benefactors establish and fund colleges that educate poor students.

Health: 50
Can set rally point.
After 14 days turns into a College Ruin
Cost to build: 1k Food, 500 Wood and 100 Iron.
Generates 10 Knowledge per hour.

Builds:
Stable

Stable

A stable is a building in which livestock, especially horses, are kept. Horses are essential to war, agriculture and transport.

Health: 100
Can set rally point.
Cost to build: 100 Food, 250 Wood and 50 Iron.

Builds:
Wood Wall

Wood Wall

These palisades are constructed from small or midsized tree trunks aligned vertically, with no spacing in between. The trunks are sharpened at the top and driven into the ground.

Health: 800
Cost to build: 100 Wood and 10 Iron

Wood Tower

Wood Tower

Adding Towers to wooden walls is an excellent way to hastily construct fortifications.

Health: 800
Cost to build: 200 Wood and 20 Iron

Builds:
Archer Tower

Archer Tower

Arming a Wood Tower with an Archer creates a devastating defensive structure.

Health: 800
Attack Range: 4
Attack Damage: 6
Can be told to automatically attack.
Must be built over a Wood Tower.
Must be built near a Archer.
Cost to build: 200 Food and 50 Iron

Rifle Tower

Rifle Tower

Arming a Wood Tower with a Rifleman creates a devastating defensive structure with greater range and damage than a standard Armed Tower.

Health: 800
Attack Range: 5
Attack Damage: 12
Can be told to automatically attack.
Must be built over a Wood Tower.
Must be built near a Rifleman.
Cost to build: 50 Iron, 50 Oil and 100 Knowledge.

Tunnel

Tunnel

Tunnels pass through mountains and take you to nearby realms.

Cost to build: 300 Food, 300 Wood and 100 Iron.

Stone Circle

Stone Circle

Stone Masons hold the sacred knowledge of how these gateways are constructed and encoded into matching pairs. Once built these use rifts in time and space to transport people to faraway lands.

Health: 5,000
Cost to build: 800 Food, 100 Iron and 1,400 Knowledge.

Whirlpool

Whirlpool

Whirlpools are natural phenomena are found in the deep sea. These huge swirling vortexes can engulf entire ships and transport them to who knows where.

Keep

Keep

Newbie nobles will find these a great launching point for attacks into surrounding lands. Remember, it's not the size of the castle, it's what you do with it that really counts.

Health: 24,000
Attack Range: 4
Attack Damage: 60
Can be told to automatically attack.
Cost to build: 360k Wood and 80k Iron

Castle

Castle

If you're out to impress, this is the way to do it. These awesome defensive structures have moats so deep that whirlpools have been known to form in them. Peasants need not apply.

Health: 64,000
Attack Range: 5
Attack Damage: 120
Can be told to automatically attack.
Cost to build: 2.4 Million Wood and 640k Iron

Princess

Princess

Be the first royal in the realm with a princess or five (What? It's the dark ages. Loosen up buddy.)

Health: 160
Can trade resources with other players.
Can invite other players to be Allies.
Cost to build: 1 Million Food

Builds: