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Herring Sea Expansion

Shipyard

Shipyard

A navy is essential for exploring new lands and successfully supplying your armies. A variety of ships can be launched from these Shipyards.

Health: 500
Can set rally point.
Cost to build: 8k Food, 4k Wood and 2k Iron.

Builds:
Warrior Prince

Warrior Prince

Sons of Royal blood if they are of chivalrous nature will train as Knights, forsake their castles, lands and right to the throne to become masters of warfare.

Health: 160
Attack Range: 1
Attack Damage: 40
Can trade resources with other players.
Can invite other players to be Allies.
Must be built over a Knight.
Cost to build: 200 Iron and 800 Knowledge

Builds:
Stonemason

Stonemason

You should limit your stone-masonry to a few skilled labourers only. While they are highly skilled and a respected part of the community there are rumors that they have associations with magic and sorcery - guard and watch!

Health: 10
Cost to build: 50 Iron and 250 Knowledge

Builds:
Stone Circle

Stone Circle

Stone Masons hold the sacred knowledge of how these gateways are constructed and encoded into matching pairs. Once built these use rifts in time and space to transport people to faraway lands.

Health: 5,000
Cost to build: 800 Food, 100 Iron and 1,400 Knowledge.

Explorer Caravel

Explorer Caravel

Favoured for oceanic exploration these are small and highly maneuverable sailing ships.

Health: 50
Can trade resources with other players.
Can invite other players to be Allies.
Cost to build: 4k Food and 1k Wood

Builds:
Buoy

Buoy

A floating device anchored to the seafloor which aids sailors navigation through dangerous waters.

Health: 20
Can hold a message for other players to read.
Cost to build: 80 Wood and 200 Knowledge

Flagship Wreck

Flagship Wreck

Losing your Flagship: bad. Having an enemy commandeer the wreckage to build their own Flagship: worse. Game changingly worse. And that's exactly what'll happen if you don't keep a close eye on your navy.

Builds:
Whirlpool

Whirlpool

Whirlpools are natural phenomena are found in the deep sea. These huge swirling vortexes can engulf entire ships and transport them to who knows where.

Herring Boat

Herring Boat

Small open boats powered by sails or oars travel the seas in search of Herring.

Health: 30
Cost to build: 500 Wood and 250 Iron

Herring Fishery

Herring Fishery

Herring are a small fish which moves in large schools. They are rich in oils and are preserved by being pickled in a mild vinegar. Aged pickled fish is considered a delicacy.

Contains: 2k Food

Depleted Herring

Depleted Herring

Take your fill! These herring are schools will regenerate quickly.

After 2 hours turns into a Herring Fishery

Naval Cog

Naval Cog

Small sturdy vessels that are best in shallower waters. Are crewed by soldiers expert in battle techniques such as boarding and hand-to-hand fighting.

Health: 80
Attack Range: 3
Attack Damage: 12
Can be told to automatically attack.
Cost to build: 500 Wood, 100 Iron and 500 Knowledge.

Naval Carrack

Naval Carrack

Large open ocean ships that are stable in the heaviest seas. They carry large troops of sea hardy soldiers and archers.

Health: 350
Attack Range: 5
Attack Damage: 15
Can set rally point.
Cost to build: 5k Wood, 1k Iron and 4k Knowledge.

Builds:
Flagship

Flagship

Want to shoot further, sail faster, and generally kick more naval ass? Look no further than the Flagship. One of these in your armada could very quickly turn the game in your favor. That's why only a small number can be built and maintained at any given time.

Health: 12,000
Attack Range: 8
Attack Damage: 400
Can be told to automatically attack.
Can set rally point.
Must be built over a Flagship Wreck.
Must be built near a Explorer Caravel.
Cost to build: 250k Wood, 80k Iron and 250k Knowledge.

Builds: