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All Units and buildings

Explorer

Explorer

Explorers are often mercenary traders from noble families, they venture abroad and use their experience to settle remote lands. The turned up brims of their distinguished hat forms gutters to direct rainwater away from their face.

Health: 10
Cost to build: 20 Food and 20 Wood

Builds:
Wood Shack

Wood Shack

The first step an Explorer takes when settling a new land is to use local wood to construct a small dwelling, a simple wood shack. This shack allows you to recruit a variety of trades to your cause.

Health: 100
Can set rally point.
Cost to build: 100 Wood

Builds:
Miner

Miner

These Metallurgists travel widely and take the leading part in mining and metal production. They were solely responsible for setting up small mines on remote iron ore deposits.

Health: 10
Cost to build: 20 Food, 20 Wood and 1 Iron.

Builds:
Woodcutter

Woodcutter

Early societies depend on a steady supply of wood, as it is their primary fuel and construction material. Sustainable management of forests help maintain this supply.

Health: 10
Attack Range: 1
Attack Damage: 1
Can be told to automatically gather wood.
After 14 days turns into a Werewolf
Cost to build: 10 Food, 10 Wood and 5 Iron.

Farmer

Farmer

These freemen peasants tend crops of barley and wheat as well as a few sheep and the occasional goat.

Health: 10
Cost to build: 20 Food, 20 Wood and 1 Iron.

Builds:
Carpenter

Carpenter

These talented artisan craftsmen design and construct a variety of buildings from wood.

Health: 10
Cost to build: 20 Food, 20 Wood and 1 Iron.

Builds:
Small Iron Deposit

Small Iron Deposit

These are typically found in foothills or mountainous areas. A skilled Miner can build a small mine on these remote deposits of raw iron.

Small Mine

Small Mine

Small mines managed by Metallurgists use a variety of pumps, bucket chains, and treadmill devices to dig mine shafts deep into the grounds to extract all of the available Iron Deposit.

Health: 200
Must be built over a Small Iron Deposit.
Cost to build: 100 Food, 500 Wood and 100 Iron.
Generates 100 Iron per hour.

Werewolf

Werewolf

Woodcutters who spend too much time alone in the woods have started to disappear at the same time as increasing numbers of these wolf like humanoids have been sighted.

Health: 160
Attack Range: 1
Attack Damage: 50

Tree Stump

Tree Stump

Once harvested each tree re-grows from its stump, and may reach heights of up to 30 feet within one year.

After 12 hours turns into a Tree

Tree

Tree

Originating in china Paulownia Trees are highly valued for their hard wood and their ability to rapidly regrow from a tree stump.

Contains: 40 Wood

Farmlet

Farmlet

Crops of barley are used to make both beer and bread.

Health: 50
After 28 days turns into a Farm Ruin
Cost to build: 500 Wood and 100 Iron
Generates 60 Food per hour.

Builds:
Barracks

Barracks

These discipline factories for soldiers train and equip Swordsmen and Archers from peasants.

Health: 200
Can set rally point.
Cost to build: 400 Wood and 100 Iron

Builds:
Swordsman

Swordsman

The sword; a symbol of status and of privilege. In reality, the men wielding this symbol join armies in order to loot and plunder conquered villages and castles. They are an abundant and expendable resource.

Health: 40
Attack Range: 1
Attack Damage: 12
Cost to build: 50 Food, 50 Wood and 5 Iron.

Builds:
Archer

Archer

The archer trained intensely from childhood; often from peasant class origins. With strength, accuracy and speed he fires around a dozen arrows a minute killing and injuring hundreds of men.

Health: 20
Attack Range: 3
Attack Damage: 6
Cost to build: 50 Food, 100 Wood and 5 Iron.

Builds:
Pony

Pony

Hardy breeds of ponies are often used to entertain children.

Health: 1
Cost to build: 15 Food and 15 Wood

Stable

Stable

A stable is a building in which livestock, especially horses, are kept. Horses are essential to war, agriculture and transport.

Health: 100
Can set rally point.
Cost to build: 100 Food, 250 Wood and 50 Iron.

Builds:
Wood Wall

Wood Wall

These palisades are constructed from small or midsized tree trunks aligned vertically, with no spacing in between. The trunks are sharpened at the top and driven into the ground.

Health: 800
Cost to build: 100 Wood and 10 Iron

Wood Tower

Wood Tower

Adding Towers to wooden walls is an excellent way to hastily construct fortifications.

Health: 800
Cost to build: 200 Wood and 20 Iron

Builds:
Archer Tower

Archer Tower

Arming a Wood Tower with an Archer creates a devastating defensive structure.

Health: 800
Attack Range: 4
Attack Damage: 6
Can be told to automatically attack.
Must be built over a Wood Tower.
Must be built near a Archer.
Cost to build: 200 Food and 50 Iron

Sign Post

Sign Post

Markers left on crossroads or borders are an essential form of communication.

Health: 1
Can hold a message for other players to read.
Cost to build: 50 Wood

College

College

Wealthy benefactors establish and fund colleges that educate poor students.

Health: 50
Can set rally point.
After 14 days turns into a College Ruin
Cost to build: 1k Food, 500 Wood and 100 Iron.
Generates 10 Knowledge per hour.

Builds:
Rifle Tower

Rifle Tower

Arming a Wood Tower with a Rifleman creates a devastating defensive structure with greater range and damage than a standard Armed Tower.

Health: 800
Attack Range: 5
Attack Damage: 12
Can be told to automatically attack.
Must be built over a Wood Tower.
Must be built near a Rifleman.
Cost to build: 50 Iron, 50 Oil and 100 Knowledge.

Tunnel

Tunnel

Tunnels pass through mountains and take you to nearby realms.

Cost to build: 300 Food, 300 Wood and 100 Iron.

Dirt Road

Dirt Road

Simple dirt roads allow travelers to navigate their way to distant parts of the world.

Health: 50
Units who move onto this Dirt Road will follow it to it's end.
Cost to build: 20 Food and 20 Wood

Flowers

Flowers

Ornamental gardens can be laid out to complement one's castle.

Health: 5
Cost to build: 25 Food and 25 Wood

Wood Bridge

Wood Bridge

Wooden bridges allow access across shallow water.

Health: 40
Units who move onto this Wood Bridge will follow it to it's end.
Cost to build: 5 Food, 50 Wood and 5 Iron.

Knight

Knight

Swordsmen from noble families with a chivalrous inclination can transform into a Knight; but this is an expensive investment. He causes devastation on the battlefield and can change the outcome of a battle within minutes.

Health: 80
Attack Range: 1
Attack Damage: 25
Can trade resources with other players.
Can invite other players to be Allies.
Must be built over a Swordsman.
Must be built near a Stable.
Cost to build: 200 Wood, 200 Iron and 50 Knowledge.

Builds:
Banner

Banner

These banners are used by Knights to leave decrees for the peasants to read.

Health: 1
Can hold a message for other players to read.
Cost to build: 50 Wood and 10 Iron

Paddock Ruin

Paddock Ruin

Nothing lasts forever, over time Paddocks age and waste away.

Health: 1

Farm Ruin

Farm Ruin

Nothing lasts forever, over time Farmlets age and waste away.

Health: 1

Blood Splatter

Blood Splatter

Gruesome fields of blood result are the results of your battles. Over time nature washes away all traces of the stain, but sometimes at night you can see the blood stains reflected in the night sky or hear the cries of the fallen.

After 1 day disappears.

Large Iron Deposit

Large Iron Deposit

These rare Iron Deposits contain a lot more Iron than a standard Iron Deposit. If you find one, defend it well!

Large Mine

Large Mine

Large mines are needed to extract Iron Large Iron Deposits.

Health: 500
Must be built over a Large Iron Deposit.
Cost to build: 1k Food, 5k Wood and 1k Iron.
Generates 400 Iron per hour.

College Ruin

College Ruin

Nothing lasts forever, over time Colleges age and waste away.

Health: 1

Stone Circle

Stone Circle

Stone Masons hold the sacred knowledge of how these gateways are constructed and encoded into matching pairs. Once built these use rifts in time and space to transport people to faraway lands.

Health: 5,000
Cost to build: 800 Food, 100 Iron and 1,400 Knowledge.

Herring Fishery

Herring Fishery

Herring are a small fish which moves in large schools. They are rich in oils and are preserved by being pickled in a mild vinegar. Aged pickled fish is considered a delicacy.

Contains: 2k Food

Depleted Herring

Depleted Herring

Take your fill! These herring are schools will regenerate quickly.

After 2 hours turns into a Herring Fishery

Whirlpool

Whirlpool

Whirlpools are natural phenomena are found in the deep sea. These huge swirling vortexes can engulf entire ships and transport them to who knows where.

Warrior Prince

Warrior Prince

Sons of Royal blood if they are of chivalrous nature will train as Knights, forsake their castles, lands and right to the throne to become masters of warfare.

Health: 160
Attack Range: 1
Attack Damage: 40
Can trade resources with other players.
Can invite other players to be Allies.
Must be built over a Knight.
Cost to build: 200 Iron and 800 Knowledge

Builds:
Stonemason

Stonemason

You should limit your stone-masonry to a few skilled labourers only. While they are highly skilled and a respected part of the community there are rumors that they have associations with magic and sorcery - guard and watch!

Health: 10
Cost to build: 50 Iron and 250 Knowledge

Builds:
Herring Boat

Herring Boat

Small open boats powered by sails or oars travel the seas in search of Herring.

Health: 30
Cost to build: 500 Wood and 250 Iron

Naval Carrack

Naval Carrack

Large open ocean ships that are stable in the heaviest seas. They carry large troops of sea hardy soldiers and archers.

Health: 350
Attack Range: 5
Attack Damage: 15
Can set rally point.
Cost to build: 5k Wood, 1k Iron and 4k Knowledge.

Builds:
Naval Cog

Naval Cog

Small sturdy vessels that are best in shallower waters. Are crewed by soldiers expert in battle techniques such as boarding and hand-to-hand fighting.

Health: 80
Attack Range: 3
Attack Damage: 12
Can be told to automatically attack.
Cost to build: 500 Wood, 100 Iron and 500 Knowledge.

Explorer Caravel

Explorer Caravel

Favoured for oceanic exploration these are small and highly maneuverable sailing ships.

Health: 50
Can trade resources with other players.
Can invite other players to be Allies.
Cost to build: 4k Food and 1k Wood

Builds:
Buoy

Buoy

A floating device anchored to the seafloor which aids sailors navigation through dangerous waters.

Health: 20
Can hold a message for other players to read.
Cost to build: 80 Wood and 200 Knowledge

Shipyard

Shipyard

A navy is essential for exploring new lands and successfully supplying your armies. A variety of ships can be launched from these Shipyards.

Health: 500
Can set rally point.
Cost to build: 8k Food, 4k Wood and 2k Iron.

Builds:
Small Shipwreck

Small Shipwreck

Even these final remains of ships lost in battle are washed away by the tide. The sea is a harsh mistress.

After 1 day disappears.

Large Shipwreck

Large Shipwreck

Skirmishes at sea sink even the greatest ships. These final traces of ships lost in battle are washed away by the tide.

After 1 day disappears.

Monument

Monument

Take heed! A Game Master has graced this realm with their presence and left behind this message for you.

Can hold a message for other players to read.

Catapult

Catapult

These complex pieces of technology are fragile but can hurl projectiles great distances. Eventually destroying even the strongest towers and walls.

Health: 20
Attack Range: 5
Attack Damage: 6
Can be told to automatically attack.
Cost to build: 2k Wood, 500 Iron and 200 Knowledge.

Stone Wall

Stone Wall

Burly stonemasons build these defensive walls atop stone floor foundations. Put one up, stand behind it, and laugh heartily at the archer on the other side. HA HA HA (Stoopid archer).

Health: 1,600
Cost to build: 200 Wood and 200 Iron

Builds:
Stone Trap

Stone Trap

Woah, easy there Sir Invade-a-Lot! Pointy, hurty traps might be hiding in those stone walls. Look closely, or risk becoming a knight shish kebab.

Health: 1,600
Attack Range: 3
Attack Damage: 100
Can be told to automatically attack.
Must be built over a Stone Wall.
Cost to build: 600 Wood and 200 Knowledge

Keep

Keep

Newbie nobles will find these a great launching point for attacks into surrounding lands. Remember, it's not the size of the castle, it's what you do with it that really counts.

Health: 24,000
Attack Range: 4
Attack Damage: 60
Can be told to automatically attack.
Cost to build: 360k Wood and 80k Iron

Castle

Castle

If you're out to impress, this is the way to do it. These awesome defensive structures have moats so deep that whirlpools have been known to form in them. Peasants need not apply.

Health: 64,000
Attack Range: 5
Attack Damage: 120
Can be told to automatically attack.
Cost to build: 2.4 Million Wood and 640k Iron

Throne

Throne

Sit in it, rub your regal chin and think about raising taxes.

Health: 320
Can set rally point.
Cost to build: 2,400 Wood, 1,200 Iron and 4,800 Knowledge.

Builds:
Princess

Princess

Be the first royal in the realm with a princess or five (What? It's the dark ages. Loosen up buddy.)

Health: 160
Can trade resources with other players.
Can invite other players to be Allies.
Cost to build: 1 Million Food

Builds:
Tombstone

Tombstone

When knights or members of the royal family fall in battle, these permanent memorials are left behind as a reminder of how expensive they were to build.

Health: 100

Builds:
Stone Gate

Stone Gate

These mark the boundary of a Castle's immediate surroundings. All visitors must pass through them. Don't forget to knock.

Carpet

Carpet

What are we, savages? Put down some carpet and smarten up the place!

Health: 1
Units who move onto this Carpet will follow it to it's end.
Cost to build: 50 Wood and 100 Knowledge

Prince at Arms

Prince at Arms

Sons of Royal blood have been known to walk away from their Thrones to become masters of warfare.

Health: 160
Attack Range: 1
Attack Damage: 45
Can trade resources with other players.
Can invite other players to be Allies.
Cost to build: 400 Wood, 500 Iron and 800 Knowledge.

Builds:
Pumpkin

Pumpkin

Farmers can only plant ornamental pumpkins around All Hallows' Eve.

Health: 5
Cost to build: 25 Food

Flagship

Flagship

Want to shoot further, sail faster, and generally kick more naval ass? Look no further than the Flagship. One of these in your armada could very quickly turn the game in your favor. That's why only a small number can be built and maintained at any given time.

Health: 12,000
Attack Range: 8
Attack Damage: 400
Can be told to automatically attack.
Can set rally point.
Must be built over a Flagship Wreck.
Must be built near a Explorer Caravel.
Cost to build: 250k Wood, 80k Iron and 250k Knowledge.

Builds:
Flagship Wreck

Flagship Wreck

Losing your Flagship: bad. Having an enemy commandeer the wreckage to build their own Flagship: worse. Game changingly worse. And that's exactly what'll happen if you don't keep a close eye on your navy.

Builds:
Keep Ruin

Keep Ruin

No matter how large your Keep is, it can still be brought to its knees.

Castle Ruin

Castle Ruin

Even the most mighty Castle can be slowly worn down and ruined.

Rebuilt Keep

Rebuilt Keep

Newbie nobles will find these a great launching point for attacks into surrounding lands. Remember, it's not the size of the castle, it's what you do with it that really counts.

Health: 24,000
Attack Range: 4
Attack Damage: 60
Can be told to automatically attack.
Must be built over a Keep Ruin.
Cost to build: 180k Wood and 40k Iron

Rebuilt Castle

Rebuilt Castle

If you're out to impress, this is the way to do it. These awesome defensive structures have moats so deep that whirlpools have been known to form in them. Peasants need not apply.

Health: 64,000
Attack Range: 5
Attack Damage: 120
Can be told to automatically attack.
Must be built over a Castle Ruin.
Cost to build: 1.2 Million Wood and 320k Iron

Engineer

Engineer

Engineers apply the sciences to provide practical solutions to problems.

Health: 10
Cost to build: 2k Wood, 1k Iron and 50 Knowledge.

Builds:
Inventor

Inventor

Inventors apply the sciences to provide theoretical solutions to problems.

Health: 10
Cost to build: 400 Iron, 400 Oil and 5k Knowledge.

Builds:
Rifleman

Rifleman

Archers are retrained and provided with breech loading rifles, improving their effectiveness in combat.

Health: 40
Attack Range: 4
Attack Damage: 12
Must be built over a Archer.
Cost to build: 200 Iron and 50 Oil

Builds:
Queen

Queen

Experienced Princesses become Queens whose temper makes them unmatched in combat. Beware their wrath.

Health: 3,200
Attack Range: 1
Attack Damage: 120
Can be told to automatically attack.
Can trade resources with other players.
Can invite other players to be Allies.
Must be built over a Princess.
Cost to build: 20k Iron

Builds:
Factory

Factory

The use of machinery and economies of scale allow these dangerous polluting Factories to produce a steady supply of goods.

Health: 200
Can set rally point.
Cost to build: 4k Wood, 2k Iron and 4k Oil.

Builds:
University

University

These centers for higher education and research generate significantly more Knowledge than Colleges.

Health: 800
Can set rally point.
After 14 days turns into a University Ruin
Cost to build: 50k Food, 25k Wood and 5k Iron.
Generates 500 Knowledge per hour.

Builds:
Oil Powered Generator

Oil Powered Generator

These complex machines burn Oil in a combustion engine to turn a generator which creates Electricity. They require an attached Oil Tank to provide them with fuel.

Health: 200
Cost to build: 500 Wood and 1,800 Iron

Builds:
Clock Tower

Clock Tower

Clock Towers provide a distinguished manner in which to label your lands.

Health: 80
Can hold a message for other players to read.
Cost to build: 500 Wood and 100 Iron

Public House

Public House

No town worthy of the name would be complete without the status symbol of the Public House.

Health: 120
Can hold a message for other players to read.
Cost to build: 1k Wood

Church

Church

Health: 120
After 1 day turns into a Church Ruin
Cost to build: 5k Food, 2,500 Wood and 500 Iron.
Generates 640 Knowledge per hour.

Paddock

Paddock

Piglets are raised in these Paddocks attached to traditional Farmlets. They provide significantly more Food to match their increased cost.

Health: 400
Can set rally point.
After 28 days turns into a Paddock Ruin
Must be built near a Farmlet.
Cost to build: 50k Wood and 10k Iron
Generates 6k Food per hour.

Builds:
Cow

Cow

Where do Cows go on a Saturday night? To the mooooovies!

Health: 1
Attack Range: 1
Attack Damage: 1
Cost to build: 30 Food and 30 Wood

Steam Tank

Steam Tank

These ungainly Iron beast chew through infantry leaving behind a trail of blood and tears.

Health: 800
Attack Range: 4
Attack Damage: 60
Can be told to automatically attack.
Cost to build: 5k Wood, 1k Iron and 5k Oil.

Ironclad

Ironclad

These steam propelled warships are protected by thick iron plates making them difficult to destroy. Unfortunately the added weight makes them unable to traverse deep water.

Health: 800
Attack Range: 5
Attack Damage: 60
Can be told to automatically attack.
Cost to build: 3k Iron, 3k Oil and 10k Knowledge.

Empty Oil Tank

Empty Oil Tank

Empty Oil Tanks are dangerously toxic and can not be safely taken apart.

Health: 1

Oil Tank

Oil Tank

Oil Tanks provide the fuel needed for Oil Generator to create Electricity.

Health: 400
Cost to build: 200 Iron and 20k Oil
Contains: 480k Electricty
Generates 10k Electricty per hour.

Oil Seep

Oil Seep

Shallow oil fields allow unrefined petroleum to upwell to the surface. These Oil Seeps are a low-tech easily accessible source of Oil found in Risky Realms.

Contains: 40k Oil

Pumpjack

Pumpjack

Pumpjacks built on top of Oil Seeps provide a slow but steady supply of Oil to fuel your Empire.

Health: 500
Must be built over a Oil Seep.
Cost to build: 1k Wood, 1k Iron and 5k Knowledge.
Contains: 40k Oil
Generates 240 Oil per hour.

Expired Pumpjack

Expired Pumpjack

Health: 1

Windmill

Windmill

These majestic wooden buildings convert the energy of wind into rotational energy, which is then converted into Electricity.

Health: 200
Cost to build: 20k Wood and 200 Iron
Contains: 100k Electricty
Generates 75 Electricty per hour.

Ruined Windmill

Ruined Windmill

Nothing lasts forever, hence the Ruined Windmill. These will need to be demolished before another Windmill can take its place.

Health: 1

Time Controller

Time Controller

The first component of a Time Machine is the Time Controller which manages the Time Capacitor.

Health: 1,200
Cost to build: 5k Iron, 10k Oil and 30k Knowledge.

Builds:
Time Capacitor

Time Capacitor

The power supply for a Time Machine is a large pyramid shaped capacitor which requires prodigious amounts of Electricity to fill.

Health: 3,000
Cost to build: 1 Million Electricty and 30k Knowledge

Builds:
Prehistoric Time Gate

Prehistoric Time Gate

The final piece of a Time Machine is the Time Gate. These gates allow you to travel back to the late Cretaceous period where dinosaurs live. Time travel accidentally creates rifts in time that creatures slip through allowing them appear in unusual time periods.

Health: 10,000
Cost to build: 400k Iron, 400k Oil and 400k Knowledge.

Wollemia Seedling

Wollemia Seedling

Wollemia Seedlings are left in the nutrient rich dung of the Ultrasaurus.

Health: 10
After 1 day turns into a Wollemia Sapling
Cost to build: 20 Food and 20 Wood
Contains: 10 Wood

Wollemia Sapling

Wollemia Sapling

Wollemia Saplings are small delicate trees, providing a small mouthful of food for a Dinosaur.

Health: 60
After 3 days turns into a Wollemia Tree
Contains: 60 Wood

Wollemia Tree

Wollemia Tree

Wollemia Trees are an evergreen with distinctive, dark brown and knobbly bark - resembling Coco Pops.

Health: 300
After 10 days turns into a Wollemia Mature Tree
Contains: 300 Wood

Wollemia Mature Tree

Wollemia Mature Tree

Wollemia Mature Trees are extremely long-lived and slow to mature.

Health: 900
After 28 days turns into a Wollemia Ancient Tree
Contains: 3k Wood

Wollemia Ancient Tree

Wollemia Ancient Tree

Wollemia Ancient Trees are rare and take a significant amount of time to grow.

Health: 3,000
Contains: 30k Wood

Oryctodromeus Burrow

Oryctodromeus Burrow

Oryctodromeus dig burrows that can take you to any prehistoric realms.

Health: 12,000
Cost to build: 1k Food, 1k Wood and 500 Iron.

Oryctodromeus

Oryctodromeus

These small swift herbivores dig deep burrows into swampy terrain that can lead to surprising places.

Health: 120
Attack Range: 1
Attack Damage: 12
Must be built over a Oryctodromeus Wild Egg.
Cost to build: 1k Food, 100 Wood, 500 Iron and 1k Knowledge.

Builds:
Oryctodromeus Egg

Oryctodromeus Egg

Oryctodromeus lay their eggs on swampy ground.

Health: 10
After 12 hours turns into a Oryctodromeus
Cost to build: 1k Food, 100 Wood, 500 Iron and 1k Knowledge.

Oryctodromeus Wild Egg

Oryctodromeus Wild Egg

Wild Oryctodromeus eggs are found on swampy ground.

Builds:
Purple Pterodactyl

Purple Pterodactyl

Pterodactylus is a flying reptile that preys on fish and small mammals. Its large wing membranes allow it to fly over tall mountain ranges and Geologic Eras. These ones flew in all the way from the Late Jurassic.

Health: 50
Attack Range: 1
Attack Damage: 20
Can be told to automatically attack.
Must be built over a Purple Pterodactyl Wild Egg.
Cost to build: 500 Food, 50 Wood, 50 Iron and 500 Knowledge.

Builds:
Purple Pterodactyl Egg

Purple Pterodactyl Egg

Pterodactyl eggs are found on volcanoes.

Health: 10
After 30 minutes turns into a Purple Pterodactyl
Cost to build: 500 Food, 50 Wood, 50 Iron and 500 Knowledge.

Purple Pterodactyl Wild Egg

Purple Pterodactyl Wild Egg

Wild Pterodactyl eggs are found on volcanoes.

Builds:
Blue Pterodactyl

Blue Pterodactyl

Pterodactylus is a flying reptile that preys on fish and small mammals. Its large wing membranes allow it to fly over tall mountain ranges and Geologic Eras. These ones flew in all the way from the Late Jurassic.

Health: 50
Attack Range: 1
Attack Damage: 20
Can be told to automatically attack.
Must be built over a Blue Pterodactyl Wild Egg.
Cost to build: 500 Food, 50 Wood, 50 Iron and 500 Knowledge.

Builds:
Blue Pterodactyl Egg

Blue Pterodactyl Egg

Pterodactyl eggs are found on volcanoes.

Health: 10
After 30 minutes turns into a Blue Pterodactyl
Cost to build: 500 Food, 50 Wood, 50 Iron and 500 Knowledge.

Blue Pterodactyl Wild Egg

Blue Pterodactyl Wild Egg

Wild Pterodactyl eggs are found on volcanoes.

Builds:
Brown Pterodactyl

Brown Pterodactyl

Pterodactylus is a flying reptile that preys on fish and small mammals. Its large wing membranes allow it to fly over tall mountain ranges and Geologic Eras. These ones flew in all the way from the Late Jurassic.

Health: 50
Attack Range: 1
Attack Damage: 20
Can be told to automatically attack.
Must be built over a Brown Pterodactyl Wild Egg.
Cost to build: 500 Food, 50 Wood, 50 Iron and 500 Knowledge.

Builds:
Brown Pterodactyl Egg

Brown Pterodactyl Egg

Pterodactyl eggs are found on volcanoes.

Health: 10
After 30 minutes turns into a Brown Pterodactyl
Cost to build: 500 Food, 50 Wood, 50 Iron and 500 Knowledge.

Brown Pterodactyl Wild Egg

Brown Pterodactyl Wild Egg

Wild Pterodactyl eggs are found on volcanoes.

Builds:
Megalodon

Megalodon

Megalodon is one of the largest and most powerful predators ever. This relative of the Great White shark reached lengths of up to 20 meters.

Health: 800
Attack Range: 1
Attack Damage: 120
Can be told to automatically attack.
Must be built over a Megalodon Wild Egg.
Cost to build: 20k Food, 2k Wood, 100 Iron and 20k Knowledge.

Builds:
Megalodon Egg

Megalodon Egg

Megalodon lay their eggs at sea.

Health: 10
After 3 days turns into a Megalodon
Cost to build: 20k Food, 2k Wood, 100 Iron and 20k Knowledge.

Megalodon Wild Egg

Megalodon Wild Egg

Wild Megalodon lay their eggs at sea.

Builds:
Mauisaurus

Mauisaurus

These ocean going dinosaurs are mostly found near New Zealand. Its enormously long neck with numerous vertebrae allows it flexible movement.

Health: 200
Attack Range: 1
Attack Damage: 40
Must be built near a Mauisaurus Hatchling.
Cost to build: 2k Food, 200 Wood, 100 Iron and 2k Knowledge.

Builds:
Mauisaurus Egg

Mauisaurus Egg

Mauisaurus lay their eggs on swampy terrain.

Health: 10
After 12 hours turns into a Mauisaurus Hatchling
Cost to build: 2k Food, 200 Wood, 2k Iron and 2k Knowledge.

Mauisaurus Hatchling

Mauisaurus Hatchling

When Mauisaurus eggs hatch, their hatchlings are on swampy land, and turn into fully grown Mauisaurus when they enter the water.

Health: 20

Builds:
Ultrasaurus

Ultrasaurus

Much larger than their cousins the Diplodocus, the Ultrasaurus also eats trees. However, tree seeds pass through their digestive system intact.

Health: 1,800
Attack Range: 1
Attack Damage: 20
Can be told to automatically gather wood.
Must be built over a Ultrasaurus Wild Egg.
Cost to build: 20k Food, 2k Wood, 100 Iron and 20k Knowledge.

Builds:
Ultrasaurus Egg

Ultrasaurus Egg

Wild Ultrasaurus eggs are found on swampy ground.

Health: 10
After 2 days turns into a Ultrasaurus
Cost to build: 20k Food, 2k Wood, 100 Iron and 20k Knowledge.

Ultrasaurus Wild Egg

Ultrasaurus Wild Egg

Wild Ultrasaurus eggs are found on swampy ground.

Builds:
Diplodocus

Diplodocus

These massive herbivorous dinosaurs tower over even the tallest prey and have been known to eat whole trees in a single bite. He is another Jurassic resident that just couldn't miss out on the fun.

Health: 400
Attack Range: 1
Attack Damage: 10
Can be told to automatically gather wood.
Must be built over a Diplodocus Wild Egg.
Cost to build: 3k Food, 300 Wood, 100 Iron and 3k Knowledge.

Builds:
Diplodocus Egg

Diplodocus Egg

Diplodocus eggs are found on swampy ground.

Health: 10
After 1 day turns into a Diplodocus
Cost to build: 3k Food, 300 Wood, 100 Iron and 3k Knowledge.

Diplodocus Wild Egg

Diplodocus Wild Egg

Wild Diplodocus eggs are found on swampy ground.

Builds:
Ankylosaurus

Ankylosaurus

Ankylosaurus stands about two meters tall and is covered in an armor of massive knobs and plates of bone. The end of its tail is topped with a large club it uses to smash its enemies.

Health: 160
Attack Range: 1
Attack Damage: 40
Can be told to automatically attack.
Must be built over a Ankylosaurus Wild Egg.
Cost to build: 800 Food, 80 Wood, 100 Iron and 800 Knowledge.

Builds:
Ankylosaurus Egg

Ankylosaurus Egg

Ankylosaurus lay their eggs on swampy ground.

Health: 10
After 8 hours turns into a Ankylosaurus
Cost to build: 800 Food, 80 Wood, 100 Iron and 800 Knowledge.

Ankylosaurus Wild Egg

Ankylosaurus Wild Egg

Wild Ankylosaurus eggs are found on swampy ground.

Builds:
Stegosaurus

Stegosaurus

What do you call a plated dinosaur when he is asleep? A Stegosnorus! Our Stegosnorus pulled a Rip Van Winkle, being from the Late Jurassic, he napped so long that he woke up in the Cretaceous.

Health: 800
Attack Range: 1
Attack Damage: 40
Must be built over a Stegosaurus Wild Egg.
Cost to build: 12k Food, 1,200 Wood, 100 Iron and 12k Knowledge.

Builds:
Stegosaurus Egg

Stegosaurus Egg

Stegosaurus lay their eggs on swampy ground.

Health: 10
After 1 days turns into a Stegosaurus
Cost to build: 12k Food, 1,200 Wood, 100 Iron and 12k Knowledge.

Stegosaurus Wild Egg

Stegosaurus Wild Egg

Wild Stegosaurus eggs are found on swampy ground.

Builds:
Triceratop

Triceratop

These large powerful herbivores are armed with three large horns and a large bony frill protecting it during battle.

Health: 1,000
Attack Range: 1
Attack Damage: 60
Must be built over a Triceratop Wild Egg.
Cost to build: 20k Food, 2k Wood, 100 Iron and 20k Knowledge.

Builds:
Triceratop Egg

Triceratop Egg

Triceratops lay their eggs on swampy ground.

Health: 10
After 2 days turns into a Triceratop
Cost to build: 20k Food, 2k Wood, 100 Iron and 20k Knowledge.

Triceratop Wild Egg

Triceratop Wild Egg

Wild Triceratops eggs are found on swampy ground.

Builds:
Tyrannosaurus

Tyrannosaurus

These tyrant lizards are powerful carnivores with a massive skull, short arms and long heavy tail. Although they are mostly scavengers their short arms result in them having a bad temper due to their lack of hugs.

Health: 800
Attack Range: 1
Attack Damage: 120
Can be told to automatically attack.
Must be built over a Tyrannosaurus Wild Egg.
Cost to build: 20k Food, 2k Wood, 100 Iron and 20k Knowledge.

Builds:
Tyrannosaurus Egg

Tyrannosaurus Egg

Tyrannosaurus lay their eggs on swampy ground.

Health: 10
After 3 days turns into a Tyrannosaurus
Cost to build: 20k Food, 2k Wood, 100 Iron and 20k Knowledge.

Tyrannosaurus Wild Egg

Tyrannosaurus Wild Egg

Wild Tyrannosaurus eggs are found on swampy ground.

Builds:
Velociraptor

Velociraptor

These mid-sized bird-like dinosaurs are a feathered carnivore that hunt in packs and breed very quickly.

Health: 100
Attack Range: 1
Attack Damage: 24
Can be told to automatically attack.
Must be built over a Velociraptor Wild Egg.
Cost to build: 300 Food, 50 Wood, 50 Iron and 300 Knowledge.

Builds:
Velociraptor Egg

Velociraptor Egg

Velociraptors lay their eggs in dry sandy prehistoric hills.

Health: 10
After 15 minutes turns into a Velociraptor
Cost to build: 300 Food, 50 Wood, 50 Iron and 300 Knowledge.

Velociraptor Wild Egg

Velociraptor Wild Egg

Wild Velociraptor Eggs are found in dry sandy prehistoric hills.

Builds:
Iron Shipwreck

Iron Shipwreck

Skirmishes at sea sink even the greatest ships. These final traces of ships lost in battle are washed away by the tide.

After 1 day disappears.

University Ruin

University Ruin

Woodcutters who spend too much time alone in the woods have started to disappear at the same time as increasing numbers of these wolf like humanoids have been sighted.

Health: 1

Church Ruin

Church Ruin

Health: 1

Vampire Maid

Vampire Maid

I vant to suck your blood!

Health: 160
Attack Range: 1
Attack Damage: 10
Must be built over a Queen.
Must be built near a Tombstone.
Cost to build: 2 Million Knowledge